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Writing by the Water

Pieces of My Career

A collection of short writing samples I made for part of my lessons for The Narrative Department and other pieces I'm proud of! 

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A Twine Visual Novel I wrote for the Narrative Department. In the Red Forest, the girl in the red hood sets out to her grandmother's house, and to kill the Wolf that stalks the crimson leaves. Click on Read More to learn more about the game!

A Metroidvania Project I was the Narrative Designer for, made for the Metroidvania Gamejam of February - March 2023. Play as Noire and uncover the truth behind the fall of LC. Quick note: This was developed on Unity and is required in order to play the game. Sorry! Click on Read More to learn about my part in development!

A piece written for the Narrative Department, in which Velvet Crowe from Tales of Berseria, 2B from Nier Automata, and Kat from Gravity Rush get stuck in an elevator, and worst of all, have to put up with each other. Click on Read More to learn about the project!

A quick overview for what I did as a Narrative Designer for a mobile Escape Room Mobile game, made by Javelin LTD games! Note: as the game is still in development, this is all I am allowed to show at the moment! Click on Read More to learn about the project!

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Closeup of a Black Dog

Sample dialogue barks for NPCS. Nothing too fancy, I just wanted to show how various NPCS might talk in a fantasy RPG! It was a fun project, one that I had to wrap my head around before I really nailed it! I wanted to show normal people and guards talking, and how they would react to dangerous events!

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A examination of Arcane's Vi, her actions, and the consequences thereof. I made this so I could show that I could understand a character that someone else has made, and Arcane was really good! With this is mind, I wanted to understand how Vi and violence were so intertwined, and my essay came from trying to connect the two. It was an interesting experience, so please give it a read if possible! 

Image by K Adams

A short sample describing skills and equipment for various kinds of genres and games, with a focus on RPG elements. I made this because I wanted to showcase how info could be displayed to both a player, and the developer!

A Young Man with a Notebook

A small Miro Board in which I go over the steps I use when designing both characters and dialogue. I made this to showcase my thought process, and communicate it to other developers!

A motion comic I wrote for the Myth of Sanshu! A Open World RPG that is still in development!  I wrote the script, mainly to showcase a new and oncoming threat!

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When a broken girl has to attend a party to secure a husband, and thus an heir, for her father, she learns that some things can never be fixed. A short story I wrote dealing with pressure and what happens when the world rejects what you are. Made to showcase how asexual people struggle from pressure to form relationships. 

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A three page sample for an 'intro' cutscene. I originally made this for as a sample for Yotta Games, but it didn't make the cut. I was inspired by Castlevania (2017)'s question about what is power? Is it a boon, or a bane? And what does power mean to those without it? I tried to answer this question, and frame it in a way that introduces a fantasy world setting!

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